// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "MassTrafficFieldComponent.h"
#include "GameFramework/Actor.h"
#include "MassTrafficFieldActor.generated.h"


UCLASS()
class MASSTRAFFIC_API AMassTrafficFieldActor : public AActor
{
	GENERATED_BODY()
	
public:	
	AMassTrafficFieldActor();

protected:
	UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
	UMassTrafficFieldComponent* FieldComponent;

public:
	FORCEINLINE UMassTrafficFieldComponent* GetFieldComponent() const { return FieldComponent; }
};
